tag:blogger.com,1999:blog-1590481332641895701.post7674142034561744338..comments2022-10-02T16:18:28.996-07:00Comments on The Long Crusade: The Fantasy CrossroadsBrother Glaciushttp://www.blogger.com/profile/09596205785972341808noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1590481332641895701.post-80830476139617702272016-08-16T12:55:13.374-07:002016-08-16T12:55:13.374-07:00Hey Brother G, this is Andrewgeddon from the Ordo ...Hey Brother G, this is Andrewgeddon from the Ordo forums. I read through your blog post and I thought I would comment on my perspective. I have not played AoS, so I can't really comment on that, but I have played (and enjoyed) Kings of War, and transitioned from 8th to 9th Age.<br /><br />KoW is a great game; like you, I wasn't really interested in "re-learning" 9th Age and was happier to play a different, though somewhat similar, ruleset. I think the biggest mistake people make is comparing KoW to WHFB; similar concepts, but in the end, I think people come out of it feeling like they are playing "Warhammer Light," which I think is somewhat true, but not fair to KoW. Like you said though, it just didn't seem to pick up traction. The 3 other people I played with just went to radio silence, and other people went to X-Wing or Infinity. After fighting tooth-and-nail to find people to play Mordheim for so long, I didn't feel like doing it again with a different game system. <br /><br />I had no intention of trying out 9th Age; I didn't want to learn the differences, I just wanted to keep playing 8th. I wanted to be excited about building armies again (army building for KoW was a bit dull for myself, but that's just my opinion), but I didn't want to relearn any rules. Finally the excitement that this was NOT a GW game, and I wasn't going to fork over $100 of dollars in books won out and I decided to give it a try, and haven't looked back. Having only breezed through the rulebook a handful of times, I was pretty much able to jump right into the game. Aside from carefully reading through the Magic and Missions / Deployment sections, I think anyone who played 8th could jump in with a person who has played a few games of 9th and be just fine. Rules differences come up, to be sure, but they are usually fairly minor and almost always an improvement, IMHO. I haven't had an issue come up where not knowing a rule drastically changed the outcome of a game. Most of all though, why I love 9th is that it's got me excited for Fantasy games again. I don't need to worry about GW making units crappy or overpowered to sell models, or that they're going to blow up my world and make me play a skirmish game.<br /><br />Like I said, I can't comment on Age of Sigmar. I think that a lot of the models are really gorgeous, and that fantasy minis on round bases is very cool. My biggest issue is that I don't want to get tied to another ruleset that revolves around me buying multiple books to run an army, ala formations / alliances / Battletombs /etc. I was actually going to try the game out with a buddy of mine, but when I found out I had to buy like 4 books to have access to all the different formations, I kinda gave up; it's my main motivation for selling off my 40K, too many books, too much bookkeeping. <br /><br />Hopefully this post is somewhat helpful. I tried my best to be present my opinion somewhat objectively, even though I'm clearly in the 9th Age camp. Anonymoushttps://www.blogger.com/profile/11993536814429790468noreply@blogger.com