So as I mentioned last time (I think), the league ends with a small tournament. It is called Raindog's Rampage. It is typically a 1500pt tourney with four games, each one being a different scenario. This year however, the game type was the same, a straight battle, but you had a checklist of 51?ish items that could happen in the game. Things like Miscast Twice in one turn, Run down an opponent's unit, roll a 12 for winds of magic, etc.
We had used a similar setup in one of our league weeks if you recall. I liked it. It was quite fun to try to get certain items on the list. And of course, you could not get all items on the list.
Painted armies are not required, but they do grant you bonus points and of course put you in the running for best painted. So instead of my undead legions, I brought my dwarf army. I had to paint up a BSB for it, but was able to do that the night before. Turned out pretty well (pics to be added later).
In order to get some more points, I went with a runelord with Anvil. Pretty big points sink, but it gave me the chance to get points from the Magic phase of the checklist. I then had a BSB, unit of longbeards, thunderers, quarrelers, a grudge thrower, and a flame cannon.
No battle reports, just quick run downs:
Game 1 vs orcs with Grimgor. I actually challenged the owner of this list since I had never played him before and I thought dwarfs vs orcs had to happen. It was a good back and forth game. He got hand of gork off twice, putting his units in threatening areas right off the bat. I was able to shoot one down enough before it charged that my unit held, and then was able to countercharge. Then grimgor's unit appeared behind my lines, and while I shot it a bit, it charged right into my runelord. Thankfully, my runelord was quite tough and able to hold out a few rounds until the longbeards could countercharge. My RL did fall finally though to twin hits from doomdivers. Major win though.
Game 2 vs new deamon legions list (nurgle mostly). This was the worst game of warhammer I have ever had. I simply could not hurt his units and just sat there for the whole game, rolling dice, and removing my models. I personally thought that the list was a bit over the top for the event. If I had brought three cannons, I might have hurt his GD or DP before they hit my lines. That sort of RPS match up just isn't fun at all. My mood was quite dark after this game.
Game 3 vs chaos warriors. This game was a little better than the last, as I had a few early turns to do something, plus actually hurt some of his units. However, eventually his big stuff got in and that was that. Also, T6 chariots?? Yeah, cuz chaos needs even tougher stuff. My hatred for chaos reached a new high at the end of this game.
Game 4 vs chaos warriors. Really? three chaos armies? well basically half of the lists were the new chaos legions in one form or another from the ET book. This one though was not unbeatable as we were now in the bottom bracket fighting for last place. The game actually was going well until I took a risk and failed horribly. I tried to make a 7" charge with my dwarf unit, and failed on snake-eyes. Thus my only infantry block was facing his rear and flank to two chaos units, both well within charge range. And that was the end of that game.
Despite the horrible mood I had sunk to, I somehow managed to get two favorite opponent votes and dueled it out for the award with three other players. My Runesmith fell once more. Apparently no one who plays chaos uses infantry characters anymore, just monster types. also, I did not come in last place to win the wooden spoon award. That went to a Dogs of War player.
So basically, I've sworn off fighting chaos armies. I just don't own anything to take on that level of cheese and BS. ;)
However, it did reinvigorate my desire to work on my dwarf army more and touch up some units and paint some new ones. So that is good. All in all, I love the new Dwarf book. I thought it added just the right amount of touches to make it fun. Unfortunately, GW's raging hardon for chaos continues to push that army well above what I own. Oh well.
Wednesday, December 10, 2014
Monday, December 1, 2014
Fantasy League - the End
Well, I lasted for like half of it...which is pretty good for me. Plus, I even painted some models...not the amount I had hoped for...but still, anything is better than nothing. So what happened? Well the league ended last night officially. And, I did not show up for a game again. There are lots of reasons, but the big two were that it was 30 degrees outside, and there is little heat in the clubhouse, and, well....there was no chance for me to win the league. One of the members just really blew everyone else out of the water with the shear amount of points he had won. Not that winning was huge for me, but had I been in the running, it would have brought me to the table.
Now all that is left is the Rampage event to top it off. Now I am signed up for that, and I will be going. I just won't have a fully painted army for the event unless I switch to Dwarves or Wood Elves.
Another big reason for my slide in the Fantasy League, was the news of a 40K league starting up in January. This drew my interest for several reasons. I have recently acquired several starter armies for 40K. And a league is perfect for pulling one or more of those out. This will be my first foray into 7th edition. It will also be my first time trying out allies. Due to some rash of impulsive behavior from me lately, I bought a Tempestus set of models, and then grabbed a screaming deal on some Tau. Now a while back, I had gotten some space wolves due to the awesome starter deal. So here I am, sitting with three excellent starting forces. Now the Tempestus is the smallest of the bunch. I can squeeze out 1K from them, but that is it. And, they are completely NIB and need lots of assembly (which I kind of hate). The space wolves are in the same boat. I haven't figured out how many points I have in them yet, but due to the fact that I still have other SM units that can cross over from my salamander army, I'm sure I could toss down 1K+ easy.
That leaves the Tau. These are already assembled, and bare. They need a little love, but not that much to be honest. Plus, thanks to Bolter and Chainsword, I have already gotten a paint scheme worked out.
Not bad huh? Well I like it. Someone pointed out to me it was a bit Soviet Union, but thought that just added even more coolness to it. In fact, I painted up a test model this weekend. Wasn't too hard and I thought it looked good. These guys can hit the 1K easy and gives me a little room to grow. Plus, due to black Friday, I was able to snag that big crisis suit thingy for these guys.
So yeah, the Tau has pretty much stolen my hobby interest. I will do my best to record some of the games from the Rampage and share them on there, and then show my progress with my Tau as I prepare for the 40K league.
Till next time.
Now all that is left is the Rampage event to top it off. Now I am signed up for that, and I will be going. I just won't have a fully painted army for the event unless I switch to Dwarves or Wood Elves.
Another big reason for my slide in the Fantasy League, was the news of a 40K league starting up in January. This drew my interest for several reasons. I have recently acquired several starter armies for 40K. And a league is perfect for pulling one or more of those out. This will be my first foray into 7th edition. It will also be my first time trying out allies. Due to some rash of impulsive behavior from me lately, I bought a Tempestus set of models, and then grabbed a screaming deal on some Tau. Now a while back, I had gotten some space wolves due to the awesome starter deal. So here I am, sitting with three excellent starting forces. Now the Tempestus is the smallest of the bunch. I can squeeze out 1K from them, but that is it. And, they are completely NIB and need lots of assembly (which I kind of hate). The space wolves are in the same boat. I haven't figured out how many points I have in them yet, but due to the fact that I still have other SM units that can cross over from my salamander army, I'm sure I could toss down 1K+ easy.
That leaves the Tau. These are already assembled, and bare. They need a little love, but not that much to be honest. Plus, thanks to Bolter and Chainsword, I have already gotten a paint scheme worked out.
Not bad huh? Well I like it. Someone pointed out to me it was a bit Soviet Union, but thought that just added even more coolness to it. In fact, I painted up a test model this weekend. Wasn't too hard and I thought it looked good. These guys can hit the 1K easy and gives me a little room to grow. Plus, due to black Friday, I was able to snag that big crisis suit thingy for these guys.
So yeah, the Tau has pretty much stolen my hobby interest. I will do my best to record some of the games from the Rampage and share them on there, and then show my progress with my Tau as I prepare for the 40K league.
Till next time.
Tuesday, November 18, 2014
Fantasy League, weeks 6 & 7
Whoops, been a little lax with the updates lately. Sorry about that. So, where are we with the league? Well, after missing week 5, I came back and played during week 6, which was dubbed "hero hammer week". Basically you could ignore the core requirements and ignore the hero/lord limits.
At first I was going to bring a dual lord combo, vamp on dragon, and tomb king on sphinx. But the way the points played out, I'd be giving up a lot with limited potential to gain. So instead, I went for the tactically smart move and went with only one hero, and packed as many character killers as I could find in my army.
All it all it turned out okay. I got to play a deamon army which was nothing but characters, and although he slaughtered my poor vamp hero, I was able to get a few kills in myself and rack up some points. My second opponent was a skaven player who brought quite a few characters, and then plenty of units as well. This did not work out so well for me. He had a deathstar unit, and while I did what I could, the characters were just too fast and too deadly for me to deal with. My hero got killed along with the rest of my army and he didn't lose a single hero.
Week 7 I missed. It was cold out, I was not feeling it...so I stayed home and played Neverwinter a whole bunch. What can I say, I really love that game.
Week 8 is already looming. I need to refocus and get back into this league. I've fallen too far behind in points to win it, but that is okay. I've played more games in the last few weeks than I have in the last few years. And I painted some models. I call that a win.
Next month the league ends in a tournament which I am signed up for. I won't have a fully painted army for it I'm afraid, but I'll be closer than I was before.
Then come Janurary, the same club is starting a 40K escalation league. I recently got three new forces which are vying for my attention. I have 1K in Militarum Tempestus, all NIB, I have some Space Wolves that came from the new campaign box (plus a few extra in trades), and then I just scored a great deal on Tau. My new 40K collecting strategy is to get small forces of the models I like and use the allies rule to field full armies. So basically, I need to figure out which of these will be my primary detachment, and then who gets to play allies. Tempestau? Militarum Wolves? Space Taulves? heh...I like that last one. Yay for variety!
At first I was going to bring a dual lord combo, vamp on dragon, and tomb king on sphinx. But the way the points played out, I'd be giving up a lot with limited potential to gain. So instead, I went for the tactically smart move and went with only one hero, and packed as many character killers as I could find in my army.
All it all it turned out okay. I got to play a deamon army which was nothing but characters, and although he slaughtered my poor vamp hero, I was able to get a few kills in myself and rack up some points. My second opponent was a skaven player who brought quite a few characters, and then plenty of units as well. This did not work out so well for me. He had a deathstar unit, and while I did what I could, the characters were just too fast and too deadly for me to deal with. My hero got killed along with the rest of my army and he didn't lose a single hero.
Week 7 I missed. It was cold out, I was not feeling it...so I stayed home and played Neverwinter a whole bunch. What can I say, I really love that game.
Week 8 is already looming. I need to refocus and get back into this league. I've fallen too far behind in points to win it, but that is okay. I've played more games in the last few weeks than I have in the last few years. And I painted some models. I call that a win.
Next month the league ends in a tournament which I am signed up for. I won't have a fully painted army for it I'm afraid, but I'll be closer than I was before.
Then come Janurary, the same club is starting a 40K escalation league. I recently got three new forces which are vying for my attention. I have 1K in Militarum Tempestus, all NIB, I have some Space Wolves that came from the new campaign box (plus a few extra in trades), and then I just scored a great deal on Tau. My new 40K collecting strategy is to get small forces of the models I like and use the allies rule to field full armies. So basically, I need to figure out which of these will be my primary detachment, and then who gets to play allies. Tempestau? Militarum Wolves? Space Taulves? heh...I like that last one. Yay for variety!
Tuesday, November 4, 2014
Fantasy League, week Five
So I made it this past week, which was pretty good. I notice that as it gets dark and cold, my desire to leave the house plummets. :) But I actually did make it out and down to WoW for league night. I was a little late though and so there were already games going on. And as this week was two on two games, that meant I didn't get to get in on one. Instead, I played a one on one game vs Ogres. We each had three special bonuses given to us that we could play at any time. I had: +d6 to a charge, -3 to a casting value, and unit gets Init 10 for a round. Not bad.
My army consisted of:
Tomb prince
liche priest
24 skeletons with hw + sh, full cmd
16 dire wolves with doom
sphinx with fire breath
black coach
SSC
We were playing 1250 points. What I should have realized at this point was that I was missing one of my units, the morghasts. But I didn't until about turn 4. Oh well.
Still, it was a pretty fun game. He had a large unit of bull ogres where his tyrant and BSB went. Then he had some shooty ogres, another small unit of bull ogres, a stone horn, and then a sabertusk.
The highlights are as follows:
He shot my LP with the stone horn bolt thrower, which I didn't realize it had...my own fault. I can't ever seem to make a LOS roll ever. So no healing for me :(
My sphinx though walked up and flamed his large unit, killing an ogre or two, and then took a charge from the saber and unit. I concentrated all attacks on the BSB and killed him. It would have been tied but since the sabertusk was there, I was able to thunderstomp it which gave me the two wounds to break the tie. He failed his LD test and my kitty ran them down.
My coach charged his small bull ogres and broke them, but failed to catch them. Then his stone horn smashed into the BC, wounding it, but not destroying it. Here I did a horrible thing and then charged in my direwolves into the flank of the stone horn. I had hopes that they would secure me a kill, but alas, they wiffed horribly. They offered up a ton of wounds for his side and poof went the coach. This was when I realized I didn't have my morghasts as the BC only died due to combat rez and the morghasts would have saved it.
My SSC actually hit three times during the game, and brought his stone horn down to one last wound right at the end of the game.
My TP and skeletons did great against his shooty ogres, but then got wiped out by the stonehorn. At the end of the match, all I had was my sphinx, with two wounds gone, and he had his stone horn with one wound left.
All in all, a very fun game. Not bad for missing 160pts. We had both taken lists meant to be played with a partner, so I'm sure that had an effect on the game. But really, it was very enjoyable.
My army consisted of:
Tomb prince
liche priest
24 skeletons with hw + sh, full cmd
16 dire wolves with doom
sphinx with fire breath
black coach
SSC
We were playing 1250 points. What I should have realized at this point was that I was missing one of my units, the morghasts. But I didn't until about turn 4. Oh well.
Still, it was a pretty fun game. He had a large unit of bull ogres where his tyrant and BSB went. Then he had some shooty ogres, another small unit of bull ogres, a stone horn, and then a sabertusk.
The highlights are as follows:
He shot my LP with the stone horn bolt thrower, which I didn't realize it had...my own fault. I can't ever seem to make a LOS roll ever. So no healing for me :(
My sphinx though walked up and flamed his large unit, killing an ogre or two, and then took a charge from the saber and unit. I concentrated all attacks on the BSB and killed him. It would have been tied but since the sabertusk was there, I was able to thunderstomp it which gave me the two wounds to break the tie. He failed his LD test and my kitty ran them down.
My coach charged his small bull ogres and broke them, but failed to catch them. Then his stone horn smashed into the BC, wounding it, but not destroying it. Here I did a horrible thing and then charged in my direwolves into the flank of the stone horn. I had hopes that they would secure me a kill, but alas, they wiffed horribly. They offered up a ton of wounds for his side and poof went the coach. This was when I realized I didn't have my morghasts as the BC only died due to combat rez and the morghasts would have saved it.
My SSC actually hit three times during the game, and brought his stone horn down to one last wound right at the end of the game.
My TP and skeletons did great against his shooty ogres, but then got wiped out by the stonehorn. At the end of the match, all I had was my sphinx, with two wounds gone, and he had his stone horn with one wound left.
All in all, a very fun game. Not bad for missing 160pts. We had both taken lists meant to be played with a partner, so I'm sure that had an effect on the game. But really, it was very enjoyable.
Thursday, October 30, 2014
Fantasy League, Week Four
Well, week four was a bust, on pretty much every level. I recently rolled my ankle playing futsal in a fairly spectacular level.
Notice the wonderful blood pooling in multiple places. Suffice to say, standing up for a few hours playing warhammer just didn't sound appealing to me.
Unfortunately, it was a scenario that gave out a lot of points, and I missed out on all of them. :(
So my brief rise to the top has been quickly squashed for missing this week. So now I need to start crawling back up the ladder once more. Which means I can't miss week 5.
To that end I've been trying to get my hands on various models. Since I'm doing undead, I want to try to keep some sort of cohesive theme. So I'm trying to find old undead models to stand in for TK versions.
The first was a viable liche priest. A friend has an old undead (5th ed) model that would go great, but we haven't connected yet for the trade. So that meant diving into my figure bin and finding an old empire light wizard model. What better to use now that End Times fluff is out? I have an empire light wizard that dabbled too much into research of Khemri and its magics, and now he is under the thrall of Nagash.
My search for a tomb prince didn't go quite as planned either, but inspired by the above, I found a really old wight model from the 5th ed era. He's going to be my barrow king tomb prince.
My big problem right now is what to do with the war sphinx. It is an awesome addition to my army. However, it looks really Tomb Kingy. I need to either find a way to mod it to fit in more with the barrow kings idea, or vamp it up somehow.
Till next time.
Notice the wonderful blood pooling in multiple places. Suffice to say, standing up for a few hours playing warhammer just didn't sound appealing to me.
Unfortunately, it was a scenario that gave out a lot of points, and I missed out on all of them. :(
So my brief rise to the top has been quickly squashed for missing this week. So now I need to start crawling back up the ladder once more. Which means I can't miss week 5.
To that end I've been trying to get my hands on various models. Since I'm doing undead, I want to try to keep some sort of cohesive theme. So I'm trying to find old undead models to stand in for TK versions.
The first was a viable liche priest. A friend has an old undead (5th ed) model that would go great, but we haven't connected yet for the trade. So that meant diving into my figure bin and finding an old empire light wizard model. What better to use now that End Times fluff is out? I have an empire light wizard that dabbled too much into research of Khemri and its magics, and now he is under the thrall of Nagash.
My search for a tomb prince didn't go quite as planned either, but inspired by the above, I found a really old wight model from the 5th ed era. He's going to be my barrow king tomb prince.
My big problem right now is what to do with the war sphinx. It is an awesome addition to my army. However, it looks really Tomb Kingy. I need to either find a way to mod it to fit in more with the barrow kings idea, or vamp it up somehow.
Till next time.
Friday, October 24, 2014
Fanasty League week 3, where the F have I been??
So wow, this week has just flown by. I've had everything from injuries to PC issues and of course the ever present work. Sorry for the late update this week.
In terms of gaming and such, I played in week 3 of our Warhammer Fantasy League on Sunday. I brought my undead and this time I left the Morghasts at home and brought a bone giant (ie colossus) instead. The stone cat was still the big hero of the day. Helping to take out a nasty unit of nurgle deamons and then holding up a skaven doom wheel. The bone giant did less than spectacular.
This week it was an odd scenario where you tried to get your units off by touching an objective in the opponent's deployment area. You got no points for enemy units, only points for your units that made it off. So basically the middle of the field was a huge scrum to try to get through to your objective. Also, game could end at end of turn 4.
My first opponent was deamons..and I thought for sure I was screwed. My etheral unit of spirit hosts was toast...and while I had the sphinx and giant, he had plenty of magic, and a deamon prince, plus a chariot and other goodness and he was immune to my fear and terror. Well, as it turned out, he let me get the charge off on his nurgle guys with my two big creatures which eventually spelled their doom (thought he giant did die). I also was able to take out his unit of horrors with my vamp + skeletons. He rushed his DP off the board as fast as possible. But due to him losing those two units, and the game going on for the full 6 turns, I got enough stuff off to get the win in points.
My second game was against skaven. That doomwheel is a freaking beast! even though I got the combo charge off with the giant and sphinx again, it wiped out the giant. He made a huge mistake in counter-charging in with slaves that corner touched the sphinx. My guys held, I then countered with my skeleton unit, and the TK blew away 20+ slaves with a spell, and then the sphinx was able to put all attacks into the slaves, creating an Insane Courage for him, which he failed. He then rolled triple 1's for the wheels flee move. End result, I was able to get my sphinx, skeletons, and some wolves into the objective. He got a few units too, but I had the points.
Oh, and my stupid bone giant broke on the way over there even though it was in a foam case. What a crap model. I will now have to pin every single component of it. Gah!
This week the morghasts are returning and the bone giant is going away. Not sure what else I'm going to do though. We are up to 1200pts. Oh..I did paint a unit of 5 dire wolves for the week too, and they didn't turn out so bad. Once I base the models, I think they will look even better.
In terms of gaming and such, I played in week 3 of our Warhammer Fantasy League on Sunday. I brought my undead and this time I left the Morghasts at home and brought a bone giant (ie colossus) instead. The stone cat was still the big hero of the day. Helping to take out a nasty unit of nurgle deamons and then holding up a skaven doom wheel. The bone giant did less than spectacular.
This week it was an odd scenario where you tried to get your units off by touching an objective in the opponent's deployment area. You got no points for enemy units, only points for your units that made it off. So basically the middle of the field was a huge scrum to try to get through to your objective. Also, game could end at end of turn 4.
My first opponent was deamons..and I thought for sure I was screwed. My etheral unit of spirit hosts was toast...and while I had the sphinx and giant, he had plenty of magic, and a deamon prince, plus a chariot and other goodness and he was immune to my fear and terror. Well, as it turned out, he let me get the charge off on his nurgle guys with my two big creatures which eventually spelled their doom (thought he giant did die). I also was able to take out his unit of horrors with my vamp + skeletons. He rushed his DP off the board as fast as possible. But due to him losing those two units, and the game going on for the full 6 turns, I got enough stuff off to get the win in points.
My second game was against skaven. That doomwheel is a freaking beast! even though I got the combo charge off with the giant and sphinx again, it wiped out the giant. He made a huge mistake in counter-charging in with slaves that corner touched the sphinx. My guys held, I then countered with my skeleton unit, and the TK blew away 20+ slaves with a spell, and then the sphinx was able to put all attacks into the slaves, creating an Insane Courage for him, which he failed. He then rolled triple 1's for the wheels flee move. End result, I was able to get my sphinx, skeletons, and some wolves into the objective. He got a few units too, but I had the points.
Oh, and my stupid bone giant broke on the way over there even though it was in a foam case. What a crap model. I will now have to pin every single component of it. Gah!
This week the morghasts are returning and the bone giant is going away. Not sure what else I'm going to do though. We are up to 1200pts. Oh..I did paint a unit of 5 dire wolves for the week too, and they didn't turn out so bad. Once I base the models, I think they will look even better.
Monday, October 13, 2014
Fantasy League, week two
Howdy Sports Fans,
So week two had a new scenario, the checklist. Basically, you played an 1100 point game and you had a checklist of things that can happen in games. You received a point for each item you were able to accomplish. So for instance, getting your wizard sucked into the warp was one of the items. Passing a leadership test with insane courage was another. There were about 25 of these items that you could check off if all went well.
The list I brought this time was a bit heavy handed. Though some trades and sales, I was able to get my hands on a war sphinx and a screaming skull catapult. The sphinx was just sort of dumb luck, but I had to put it in my army. The catapult was actually my painting project for the week. It was the old version of the model, pre tomb kings. Since I am running mostly vamp units, I thought it would fit better. I also added a liche priest to my list because their magic is pretty sweet.
Level 2 necro with channel staff and 5+ ward.
Level 2 LP with 6+ ward vs war machines
20 vamp skeletons with full command
15 ghouls
5 dire wolves
war sphinx
2 morghast archai
screaming skull catapult
I was able to fit in two games. The first versus an all marauder army. It had a large block of marauders with a sorcerer and general in it, another smaller block of marauders, a unit of horsemen, two chariots, and a unit of hounds.
The table was nearly split by a river, and we were playing on 4'x4' areas, with quite a bit of terrain, so it was tight. I can't remember enough to give you a blow by blow, but I'll highlight the cool stuff. Going right to left from my point of view....
His horsemen took a bit of beating from the sphinxes flaming breath and then they charged into my ghouls. The ghouls eventually tore them down. My sphinx was double charged by his two chariots, and took two wounds without giving any back, but thanks to construct, he didn't pop. After that, my skeletons charged in, providing CR boost and the sphinx avoided any other wounds. Both chariots fled and were cut down. My morghasts failed a charge with triple ones against his big block, but it worked out as eventually they were able to charge his big block, which failed their terror check and were run down. My wolves charged his dogs and held them up for a round before being wiped out. My spells healed most of my stuff and eventually all he had left were his dogs and his smaller marauder unit, which had gotten hit by the SSC, and in the end, the dogs got killed by the morghasts and the last marauders fled from the sphinx. All total, I lost a unit of wolves.
It was a very fun game though and actually had quite a bit of back and forth. We both missed some big charges and for the most part, the magic phase was uneventful. The huge turning point was the sphinx surviving the chariots, and his main block failing the terror test. We both quite quite a few points on the checklist.
My next game was against a fairly elite dwarf list. He had a lord and runesmith, plus a large unit of longbeards with GWs (lord went here), and then a unit of ironbreakers (runesmith), a unit of irondrakes, and a cannon. Again, just a brief synopsis.
I'll go left to right this time as the action sort of happened that way. My wolves vanguard up within charge range of his cannon, but he got first turn. His cannon fires, misfires, but due to rune, rerolls, and bounces a ball that falls short of my sphinx. The wolves fail a charge to the cannon by one inch. However, the SSC lands a shot right on top of it and blows it up (first time that ever worked for me). This lets the wolves and sphinx combo charge his ironbreakers, the sphinx to the front, the wolves to the flank. The tomb guard on the sphinx killing blow the runesmith. In abysmal rolling, his iron breakers don't do any wounds. And despite being steadfast, fail their Ld 10 test and flee directly towards the longbeards, letting my sphinx and wolves flank charge that unit. During this time, the morghast did a long 20" charge against the irondrakes, causing them to flee and get run down. My liche priest got off the big 5+ ward save to everyone spell, and then got sucked into the warp. My skeletons eventually charge the long beards that were fighting the sphinx and wolves. This let me counter his ranks and remove his steadfast, causing that unit to eventually flee. It then got burned by the fire breath of the sphinx as well and they eventually ran off the board, taking the dwarf lord with them. The iron breakers rallied and charged the ghouls in the flank, but was unable to crumble the unit. This led to counter charges from the morghasts and skeletons, which eventually led to the ironbreakers getting run down after fleeing 12" by the ghouls also rolling 12"! All total, I lost only my liche priest by the end of the game.
This game was fun as well, and could have totally turned out differently based on the dice. The fact that my sphinx dodged a cannonball was pretty spectacular, but then to have my SSC take it out in one shot was just amazing. The dwarfs also failed too many Ld 10 tests. And unlike my first game, I didn't fail any charges.
Hero unit: The war sphinx. Wow, this guy did his job. He held up units I could never have hoped to counter with just undead infantry. His toughness 8 stopped all comers. The four KB attacks it has makes it a threat to any character, and then it has four more, plus thunderstomp. It can deal out the wounds. The fire breath is a must.
Surprise unit: The ghouls. These guys just did their job. I knew if I could whittle down the marauder horsemen(10), then they could win against them, and they did. What really surprised me was how well they did against the dwarfs. Even against ironbreakers, these guys were killing off a model or two every round, and took surprisingly few wounds in return. They also held up after taking a flank charge. A unit of twenty would be better, but the fifteen is working out.
Notable Mention: The liche priest. Wow, TK magic rocks with End Times. The ability to march now and march again with the signature spell means these guys are incredibly mobile. Plus any buff spell they have will restore wounds. Granted, they can only restore once to some of the units, but it really worked out. The Vampire Magic was less impressive. However, with invocation hanging out there, and the winds spell, now I have two spells that my opponent needs to stop each phase.
Disappointment: Morghasts. Yeah, I know, how can I be disappointed with these guys after taking out a huge block of marauders, hounds, irondrakes, and then ironbreakers? Well, its like this, in combat, these guys actually didn't do much. Terror did a lot, and the super far charge range is great. But once stuck in, these guys were just not putting down the wounds. Seems like they should. I don't know, they just whiffed against the iron breakers time and time again. Basically, if not for stomps, they would have done almost nothing in that combat. But they are such a good utility unit. I think they really need four to be a real combat threat. But that is outside of the point value for this league.
So next week should be 1200 points. Maybe I'll add a BSB. That way the sphinx has -3 to crumble if the morghasts are close by. :)
And yes, I totally forgot to take pictures again. But I will take pics of the painted SSC crew and share.
So week two had a new scenario, the checklist. Basically, you played an 1100 point game and you had a checklist of things that can happen in games. You received a point for each item you were able to accomplish. So for instance, getting your wizard sucked into the warp was one of the items. Passing a leadership test with insane courage was another. There were about 25 of these items that you could check off if all went well.
The list I brought this time was a bit heavy handed. Though some trades and sales, I was able to get my hands on a war sphinx and a screaming skull catapult. The sphinx was just sort of dumb luck, but I had to put it in my army. The catapult was actually my painting project for the week. It was the old version of the model, pre tomb kings. Since I am running mostly vamp units, I thought it would fit better. I also added a liche priest to my list because their magic is pretty sweet.
Level 2 necro with channel staff and 5+ ward.
Level 2 LP with 6+ ward vs war machines
20 vamp skeletons with full command
15 ghouls
5 dire wolves
war sphinx
2 morghast archai
screaming skull catapult
I was able to fit in two games. The first versus an all marauder army. It had a large block of marauders with a sorcerer and general in it, another smaller block of marauders, a unit of horsemen, two chariots, and a unit of hounds.
The table was nearly split by a river, and we were playing on 4'x4' areas, with quite a bit of terrain, so it was tight. I can't remember enough to give you a blow by blow, but I'll highlight the cool stuff. Going right to left from my point of view....
His horsemen took a bit of beating from the sphinxes flaming breath and then they charged into my ghouls. The ghouls eventually tore them down. My sphinx was double charged by his two chariots, and took two wounds without giving any back, but thanks to construct, he didn't pop. After that, my skeletons charged in, providing CR boost and the sphinx avoided any other wounds. Both chariots fled and were cut down. My morghasts failed a charge with triple ones against his big block, but it worked out as eventually they were able to charge his big block, which failed their terror check and were run down. My wolves charged his dogs and held them up for a round before being wiped out. My spells healed most of my stuff and eventually all he had left were his dogs and his smaller marauder unit, which had gotten hit by the SSC, and in the end, the dogs got killed by the morghasts and the last marauders fled from the sphinx. All total, I lost a unit of wolves.
It was a very fun game though and actually had quite a bit of back and forth. We both missed some big charges and for the most part, the magic phase was uneventful. The huge turning point was the sphinx surviving the chariots, and his main block failing the terror test. We both quite quite a few points on the checklist.
My next game was against a fairly elite dwarf list. He had a lord and runesmith, plus a large unit of longbeards with GWs (lord went here), and then a unit of ironbreakers (runesmith), a unit of irondrakes, and a cannon. Again, just a brief synopsis.
I'll go left to right this time as the action sort of happened that way. My wolves vanguard up within charge range of his cannon, but he got first turn. His cannon fires, misfires, but due to rune, rerolls, and bounces a ball that falls short of my sphinx. The wolves fail a charge to the cannon by one inch. However, the SSC lands a shot right on top of it and blows it up (first time that ever worked for me). This lets the wolves and sphinx combo charge his ironbreakers, the sphinx to the front, the wolves to the flank. The tomb guard on the sphinx killing blow the runesmith. In abysmal rolling, his iron breakers don't do any wounds. And despite being steadfast, fail their Ld 10 test and flee directly towards the longbeards, letting my sphinx and wolves flank charge that unit. During this time, the morghast did a long 20" charge against the irondrakes, causing them to flee and get run down. My liche priest got off the big 5+ ward save to everyone spell, and then got sucked into the warp. My skeletons eventually charge the long beards that were fighting the sphinx and wolves. This let me counter his ranks and remove his steadfast, causing that unit to eventually flee. It then got burned by the fire breath of the sphinx as well and they eventually ran off the board, taking the dwarf lord with them. The iron breakers rallied and charged the ghouls in the flank, but was unable to crumble the unit. This led to counter charges from the morghasts and skeletons, which eventually led to the ironbreakers getting run down after fleeing 12" by the ghouls also rolling 12"! All total, I lost only my liche priest by the end of the game.
This game was fun as well, and could have totally turned out differently based on the dice. The fact that my sphinx dodged a cannonball was pretty spectacular, but then to have my SSC take it out in one shot was just amazing. The dwarfs also failed too many Ld 10 tests. And unlike my first game, I didn't fail any charges.
Hero unit: The war sphinx. Wow, this guy did his job. He held up units I could never have hoped to counter with just undead infantry. His toughness 8 stopped all comers. The four KB attacks it has makes it a threat to any character, and then it has four more, plus thunderstomp. It can deal out the wounds. The fire breath is a must.
Surprise unit: The ghouls. These guys just did their job. I knew if I could whittle down the marauder horsemen(10), then they could win against them, and they did. What really surprised me was how well they did against the dwarfs. Even against ironbreakers, these guys were killing off a model or two every round, and took surprisingly few wounds in return. They also held up after taking a flank charge. A unit of twenty would be better, but the fifteen is working out.
Notable Mention: The liche priest. Wow, TK magic rocks with End Times. The ability to march now and march again with the signature spell means these guys are incredibly mobile. Plus any buff spell they have will restore wounds. Granted, they can only restore once to some of the units, but it really worked out. The Vampire Magic was less impressive. However, with invocation hanging out there, and the winds spell, now I have two spells that my opponent needs to stop each phase.
Disappointment: Morghasts. Yeah, I know, how can I be disappointed with these guys after taking out a huge block of marauders, hounds, irondrakes, and then ironbreakers? Well, its like this, in combat, these guys actually didn't do much. Terror did a lot, and the super far charge range is great. But once stuck in, these guys were just not putting down the wounds. Seems like they should. I don't know, they just whiffed against the iron breakers time and time again. Basically, if not for stomps, they would have done almost nothing in that combat. But they are such a good utility unit. I think they really need four to be a real combat threat. But that is outside of the point value for this league.
So next week should be 1200 points. Maybe I'll add a BSB. That way the sphinx has -3 to crumble if the morghasts are close by. :)
And yes, I totally forgot to take pictures again. But I will take pics of the painted SSC crew and share.
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