Thursday, August 20, 2015

KoW Battle Report - Undead Vs Kingdom of Men 2000pts

Welcome back Sports Fans,

So yesterday, I got my first taste of a big game of Kings of War. My friend Nathan and I threw down the gauntlet for our first 2nd edition game. I had mistakenly thought that Nathan had been playing with his brothers, but instead, they had only ran through some specific scenarios, instead of playing a full game.

So here we were, with our first game of the new edition. Cherries were popped. I was running Undead, mostly because the army was still on movement trays and it took the least amount of work to get ready. Nathan fielded a Kingdom of Men army, represented by his awesome looking Bretonnians.

My forces (bottom of pic) reading left to right: Soul Reaver Cav troop with pathfinder item, skeleton spear regiment, catapult, liche king, revenant reg with stealth item, necro with heal, zombie horde with +1 hit item, BSB, skeleton regiment, necro with bane change, ghouls, werewolf horde with phalanx item, and vamp on dragon with +1 armor item. Every unit that could have the rat upgrade did except for the skeletons without spears.

Nathan's forces (top), reading left to right as best as I can remember: Knight reg with pathfinder, three archer troops with a spearmen horde behind with +1 to hit, mounted wizard with wind, archer horde with jar, mounted BSB, two catapults, mounted general behind tower with +1armor, spearmen horde with CS(1), archer troop with a foot wizard with lighting behind, and a knight regiment with elite.

Nathan won the rolls for board side, and first turn (bastard). Pic above shows table from his side.

End to turn 1: he moved some stuff, and his trebuchets both hit my catapult and sent it back to the afterlife. He also put a wound on the zombie horde and two on the werewolves.

End of Turn 2: I moved some stuff up, surged a few units, and my werewolves were in charge range of his knights.

End of turn 3: He moved up some more, shot me a bit here and there, both trebs missed (as I foretold) and his right side knights backed up. Our left side knights were doing the "just out of range dance"

End of turn 4: I made a huge goof here and thought I could surge my vamps into his knights. We had actually gone through the combat and I had even routed his knights...and then had to take it all back as I realized my mistake. I was able to take out two of his archer troops and then threaten the third. However, the resulting free pivot for my revenants was done after I thought his knights were gone, and I forgot to reposition them once they were back on the field.

End of Turn 5: His left side knights charge the flank of the revenants but fail to route them. His left horde of spears and general hit the zombies, but fail to route them. His right side knights continue their retreat dance. But he shifts his archers over to help.

End of Turn 6: The revs and spear skels charge his knights while my soul reavers reposition for a charge. My zombies countercharge and my skels charge his general. Not wanting his right side archers to block a charge, I take the risk to hit them with the werewolves, positioning my general to breath attack his knights. No routes occured.

End of turn 7: His knights charge the revs, but rolls snake eyes on the route. His spear horde and general sends the zombies off, and his archer troop charges the skeletons. His knights charge the werewolves and then proceeds to roll an 11 which is just enough to route them! My inspiring vamp is too far away.

End of turn 8: I triple charge his knights, but the reaver rear charge was enough to do it on their own and his knights route. My skeletons counter charge his archers and route them. My ghouls flank charge his other horde and the vamp on dragon hits them in the front. Good damage was done, but they hold.

End of Turn 9: I forgot to take a picture here, but his left side horde hits the revenants, and again rolls snake eyes! His trebs don't hit anything else the whole game (as I predicted). He was pin cushioning my liche king, but regen saved him over and over again. His right side horde counter charges the ghouls and routes them.

End of turn 10: My left side forces slam into his horde and route them. My dragon positions to flame his right side horde, but fails to route.

At this point, we had to call the game. Current score: Undead - 760, Kingdom of Men - 655.

Result - Tie.

All in all, it was a very smooth game. The only major hiccup we had was when I tried to surge the reavers. Other than that, the only thing we needed to catch was pivot limits for characters. We did have a few LoS cover questions pop up. I will post on the Mantic forums to get some answers there. But for the most part, the game went well and quick. With only one turn left for each of us, I could see him sending off the revenants with bow shots. They had more damage done to them than Nerve and only were there by the grace of snake eyes. I am not sure if I could get any more points out. My dragon might be able to reach his trebs, but I think my left side forces were too far from anything else. So I think a tie would have taken place anyways.

Till next time.

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